Seeking to fill the void in animated films
about urban planning, director Taro Rin
and writer Katsuhiro Otomo have brought
us Metropolis, a visually dazzling
discourse on proper civic engineering.
Metropolis teaches the following
important lessons: First, when building
your city, lots of art-deco architecture will
get you nowhere unless the center of your
city is an enormous tower that is easily
four times as tall as any surrounding
building. Next, said tower should contain
a super-weapon that you can use to
control the world (I know, "duh!" but
sometimes its good to review the
basics). Third, in order to keep things
flowing nicely, youll need hordes of robot
civil servants. Finally, and most
importantly, do NOT put one of these
robots in charge of the super-weapon
tower! In spite of the fact that this lesson
that has been learned over and over
again by such cities as Marana and
Green Valley, it still needs to be stressed:
If you give them the power to shoot
lightning bolts from their eyes and
re-shape reality itself, Robots will attempt
to usurp their human masters. If youre
planning your own city-state, and any of
these lessons havent hit home for you,
and youd like to see them illustrated by
means of some of the finest animation
ever produced, then you should definitely
check out Metropolis.